When you ask any animator, professional or a beginner, what you hate the most when it comes to animation, or what are the things that you wish you don't have to do in your job as an animator, there is a very big chance that the answer to these questions will be one thing and one thing only... Walk Cycles.
I remember in one of the lectures I had when I was studying at Animation Mentor, a bunch of professional animators who worked at Disney, DreamWorks, and other top studios, they all said that they hated doing Walk Cycles and they think that Walk Cycle animation is hard.
They really are hard, aren't they?
In the biggest 3D Modeling and Animation group on Facebook, which has more than 100,000 members now, I made a poll to ask animators what is the thing that they would like to have more in-depth training or information in the most, and not surprisingly, the extreme majority of the votes went to, you guessed it, Walk Cycles.
Yes they are hard, and they can also be boring to do. But what if there is a way to find a simple way to create any Walk Cycle animation you want to do without much of a hassle? What if when the time comes and you need to create your next Walk Cycle, you actually get excited about it because you already know everything you need to know about Walk Cycle animations?
Sounds like a far fetched dream, right? I will never be "excited" about walk cycles, what on earth are you talking about?, I hear you say.
Look, when I first started animating, I thought that I can just look at a reference -you look at reference videos too, right?- then just apply what I see in that reference in Maya and then call it a job done.
But I was wrong.
Turns out that there is much more to Walk Cycles than that. So I know where you are coming from, and I understand why Walk Cycles can be hard and even frustrating.
"Moonwalking" feel to the steps.
Rig breaking problems.
Incorrect weight shifting between the legs.
Hip movement and rotation.
Unrealistic or Walk Cycles that are not convincing.
The fact that you have to repeat the poses again and again.
Adding personality to the Walk Cycle.
Make the Walk Cycle look not repetitive.
The list just goes on and on and on...
This is where this post makes sense:
I am creating a course! Yes, a course that is focused on Walk Cycle animation, and yes, that course is going to be only about Walk Cycles and nothing else.
Animation is supposed to be enjoyable to animators, and there is just no way I am going to let Walk Cycles ruin this for me or for other animators.
In this course, we will start with a Vanilla Walk Cycle on a simple ball and two legs type of rig, then we will create a Vanilla Walk Cycle on a full human rig.
After that we will understand the simple way of adding personality or acting to the Walk Cycles that we created.
And if you guys like, I will do Animal/Quadruped Walk Cycles as well.
Where is this course?
I am still working on the course. It is still in the preparation phase. I thought it would be nice to share with you the process of creating this course with you and to keep you up to date and get any feedback you may have along the way to make sure that I create a course that can be as beneficial to you as possible.
I am still thinking about what platform I am going to use to publish this course, and this is where your suggestions can be very helpful. What do you think the best platform is?
Should I use Udemy or a website that is similar to Udemy? Or do you think I should just upload the course here on this website? Or do you have a different idea?
Please let me know.
What are you working on right now and what's next?
Right now, I am still in the early steps in the course creation, so I am organizing, collecting sources and materials, researching, and trying different rigs that are free and that anyone can download and use.
This is where you will find the latest information about the course and this is where you can send me suggestions and what you would like to see in the course to help you become more comfortable when it comes to animating Walk Cycles.
I can't wait to finish and publish the course and know what you think about it and if it helped you!
I know that is still early, but hey, where else do you get the chance to tell someone what there course should have exactly before they even create it and you guarantee this way that any problem you are facing will be discussed in that course, right?
Please leave me any comments and any suggestions you have, and I will be more than happy to answer you.